
Aside from those, the entire LoC is translated. There’s also some untranslated boss text. A lot of them are already translated, but some still are still in Japanese.
Labyrinth of Chaos gear enchant effects. To sum it up, here’s what still needs to be translated. I also mentioned those exceptions of flavor text earlier. To that end, the more competent and Japanese-versed translators among our team, yom and Upthorn, have been doing thorough playthroughs of the game to catch any awkward or unusual text and polish up the translation and writing to ensure the quality some have come to expect our of this project. And not just the final stretch of the game, but some earlier segments as well that Dargoth had translated. Some of the more observant players may have noticed parts of the translation to be of questionable quality. However, our work is not quite finished yet. To put it simply, with the exception of a couple areas of flavor text, Monster Girl Quest: Paradox is pretty much all translated now, and you can play the game from start to finish and even dive into the postgame without running into walls of moonrunes. If you’ve been following our translation efforts since April, you may have noticed that everything pertaining to the main story, sidequests, and all of the other map text has been translated. #Monster girl quest paradox translation patch wrong version update
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